The Daytona 500 is finally here after the Guys have been tearing up the ‘Tona Strip for what feels like a month. Instead, it has been a mere couple of days of content, Xfinity picks, and truck picks for NASCAR DFS contests on DraftKings and FanDuel.
This week, I will be taking a different approach to the strategy notes since it is a Superspeedway. The tier notes will return in their normal form, but I do believe you should treat Superspeedways with a completely different set of rules than all other tracks. If you have followed our content for a while, you have heard me talk about “the strategy” extensively. Many of my normal rules are thrown out the window, and my goal is to build a portion of my lineups with an insane amount of salary left over. In summary, we are playing DFS with the idea of many wrecks occurring.
If you are a more serious player building 40+ lineups, I do suggest purchasing a lineup optimizer tool. These are affordable for our more advanced players and you can get them relatively cheap – especially if you are purchasing for NASCAR only. We will definitely look to partner with a third party or build one in-house for next season. If you need help selecting one, I’m here to help explain and recommend what you need. To reiterate – this is only for advanced players and you do not need this unless you have full command of the tool. In fact, it can do more harm than good if you do not know what you are doing.
NASCAR DFS Tiered Rankings – Daytona 500
Tier specific notes will return next week, but talking about the slate holistically makes sense for Daytona. The field of drivers ranges from young and inexperienced to old and experienced. Risk tolerance is a huge factor for this race, and you need to embrace that there is a tremendous amount of variance associated with Superspeedway racing. This is not the race to learn NASCAR DFS, but it offers significant upside for those of you that are willing to take an aggressive stance and enter multiple lineups.
No matter how popular NASCAR DFS gets, people will always gravitate away from leaving a lot of salary on the table when building lineups. This is something that we can use to our advantage and hope that drivers in the back avoid wrecks and score place differential points.
My advice is to limit how many drivers you have starting in the front and in the mid-range for the majority of your lineups. Feel free to take a few shots on building lineups with the game theory of very few wrecks, but I think it would be a mistake to do this often. The history of wrecks and the incident rate strongly suggests that it makes sense to prioritize drivers starting further back in the field. We have seen the strategy fail a few times, but overall it has a very high success rate and generated some of my biggest DFS hits of all time.
Feel free to reach out more to me in Discord with questions. I’m happy to answer questions and explain why the strategy is so insanely different than normal for ‘Tona.